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That Six →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Continuous Trap | - | - | - | - | - |
Each time a player rolls a die (or dice), you can choose 1 die result, and apply the appropriate effect, based on the result. ●1, 3, or 5: The die result is treated as 6. ●2, 4, or 6: The die result is treated as 1. |
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password:39454112 | |||||
Average Rating Score | 6.4(23) |
- Card Info
- Card Reviews (23 rating scores)
- Decks with That Six (20 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"That Six" card reviews and rating scores
6.4(23) |
|
4% | (1) | ||
43% | (10) | ||
43% | (10) | ||
8% | (2) | ||
0% | (0) |
みめっと
2022/10/09 2:56
2022/10/09 2:56
His Continuous Trap, a rule intervention type that will become a super tool in the dice world in Yu-Gi-Oh OCG.
The biggest feature is that you can arbitrarily change the result to 1 or 6 depending on the number that comes out, instead of doing "redo" like the second chance.
As a result, the effect of getting a big hit of 6 will greatly increase the probability of getting that roll, and similarly, the effect of making either a 1 or a 6 a big loser will definitely be avoided. Thankfully. It becomes a card.
You can also change the outcome of the dice you roll with your opponent's effect and your own effect, so you can lose your opponent's attack from the effect of losing 1 or 6.
However, just like Second Chance, even though it's a card that you want to use as the main axis of your Deck, if you don't bring it with a general-purpose card, you'll have to draw it directly. Place.
Compared to a coin toss that has only one side, I think that being able to control the outcome of a dice with six different outcomes is worth it.
Other card evaluations say the same thing as broken records, so it's doubtful that this can be called an evaluation, but for this card as well, search for this card by name from the Deck, and if it's directly on the field You want something like a monster effect or spell card that you can activate.
The biggest feature is that you can arbitrarily change the result to 1 or 6 depending on the number that comes out, instead of doing "redo" like the second chance.
As a result, the effect of getting a big hit of 6 will greatly increase the probability of getting that roll, and similarly, the effect of making either a 1 or a 6 a big loser will definitely be avoided. Thankfully. It becomes a card.
You can also change the outcome of the dice you roll with your opponent's effect and your own effect, so you can lose your opponent's attack from the effect of losing 1 or 6.
However, just like Second Chance, even though it's a card that you want to use as the main axis of your Deck, if you don't bring it with a general-purpose card, you'll have to draw it directly. Place.
Compared to a coin toss that has only one side, I think that being able to control the outcome of a dice with six different outcomes is worth it.
Other card evaluations say the same thing as broken records, so it's doubtful that this can be called an evaluation, but for this card as well, search for this card by name from the Deck, and if it's directly on the field You want something like a monster effect or spell card that you can activate.
ブルーバード
2022/10/08 18:56
2022/10/08 18:56
A card that strikes a limit battle where one of them dies with "Dice Jar". Use 《Ring of Destruction》to lower LP to 6000 or less and challenge a dangerous battle. Will you step down with 《Hanewata》or 《Rainbow Life》? You weakling!
Wiggurt
2021/12/23 2:50
2021/12/23 2:50
Best use of this card.
Combine with the effect of "Paradise Smasher" to change the opponent's roll to 13, or change your roll to 7 or less. It is assumed that the opponent's roll has an odd number, or your roll has an even number, but since it is 1/2, you can block the opponent's actions with a fairly high probability.
If your opponent rolls an odd number, use this card's effect to change it to 6, and Parasma's effect to change the other to 7. If you roll an even number, this card's effect changes it to 1, and the opponent's lowest roll is changed to 7 by the effect of Parasma.
Paradise Smasher itself is not a very easy card to use, so I think this card will be very helpful.
Combine with the effect of "Paradise Smasher" to change the opponent's roll to 13, or change your roll to 7 or less. It is assumed that the opponent's roll has an odd number, or your roll has an even number, but since it is 1/2, you can block the opponent's actions with a fairly high probability.
If your opponent rolls an odd number, use this card's effect to change it to 6, and Parasma's effect to change the other to 7. If you roll an even number, this card's effect changes it to 1, and the opponent's lowest roll is changed to 7 by the effect of Parasma.
Paradise Smasher itself is not a very easy card to use, so I think this card will be very helpful.
シエスタ
2020/04/21 9:56
2020/04/21 9:56
A card like the dice version of Second Chance. Rewrite the eyes to 1 or 6.
There is a lag with Trap, and not all dice-related cards are 1 or 6, so the cards that go well with it are somewhat limited, but it's a good insurance for those cards.
Well, it's aimed at gambling cards that are already unstable, and this card itself is useless on its own, so the practicality is still questionable.
There is a lag with Trap, and not all dice-related cards are 1 or 6, so the cards that go well with it are somewhat limited, but it's a good insurance for those cards.
Well, it's aimed at gambling cards that are already unstable, and this card itself is useless on its own, so the practicality is still questionable.
はわわ
2019/05/07 18:54
2019/05/07 18:54
Dice-related gambling card savior
It really helps to stabilize my eyes
However, there are quite a few cards that are not supported unexpectedly.
It really helps to stabilize my eyes
However, there are quite a few cards that are not supported unexpectedly.
つくし
2017/02/07 22:45
2017/02/07 22:45
I think it's a really stupid card. Well, it's not worth it unless you use the dice...
I wonder if it's a die spot toy if it's used.
I wonder if it's a die spot toy if it's used.
EXデッキ焼き
2016/10/28 18:20
2016/10/28 18:20
Dicepot's companion, if you have this, you can manipulate the fate of gambling cards to some extent!
However, there are many types of gambling cards, and many of them have a detrimental effect on 1 and 6, so in the end, it is often possible to test your destiny. As a gambling support, it's a card that can't be better than this at the moment, so it wouldn't hurt to have a few of them.
However, there are many types of gambling cards, and many of them have a detrimental effect on 1 and 6, so in the end, it is often possible to test your destiny. As a gambling support, it's a card that can't be better than this at the moment, so it wouldn't hurt to have a few of them.
アルバ
2015/12/13 21:40
2015/12/13 21:40
It is a card that raises the probability of 1 and 6 to about 66%, and it is a very welcome support for cards that aim for that eye.
If you shake it multiple times, you can apply it to one of them, so you can openly manipulate the outcome and expand the range of combos.
The most noticeable point is that it will be easier to aim for 6000 damage with a dice pod.
Zork will no longer strip his fangs with confirmation.
Although it is prohibited, it is compatible with the sixth sense.
If you use the effect, you will definitely lose, so it will be a meta for Snast, but let's make it Veiler.
If you shake it multiple times, you can apply it to one of them, so you can openly manipulate the outcome and expand the range of combos.
The most noticeable point is that it will be easier to aim for 6000 damage with a dice pod.
Zork will no longer strip his fangs with confirmation.
Although it is prohibited, it is compatible with the sixth sense.
If you use the effect, you will definitely lose, so it will be a meta for Snast, but let's make it Veiler.
かのん
2015/01/13 2:59
2015/01/13 2:59
I remember being quite surprised when I first saw this card.
It's the best companion for that die spot.
It's the best companion for that die spot.
風鼠
2014/11/24 14:15
2014/11/24 14:15
A card that uses a dice to increase the probability of activating the effect of a card that works on 6 or 1 to 1/2.
If it's a die spot, you can choose between giving 6000, receiving 6000, or a draw, and as long as there is a card that activates with a roll other than 16, you can disable it.
If it's a die spot, you can choose between giving 6000, receiving 6000, or a draw, and as long as there is a card that activates with a roll other than 16, you can disable it.
まーらいおん
2014/06/24 17:54
2014/06/24 17:54
6 for odd numbers and 1 for even numbers. Cheating card.
There are quite a few cards that have good effects at 6, so I want to use them, but the same goes for my opponent, so I have to be careful and use them.
There are quite a few cards that have good effects at 6, so I want to use them, but the same goes for my opponent, so I have to be careful and use them.
プンプン丸
2014/06/03 17:05
2014/06/03 17:05
No can! No can! "Good deal!" ! Good deal! !
Effect that greatly increases the success rate of the dice!
The effect of the Dice Pod is a card that aims for 6, and "1, 3, 5, 6" is a hit, and it jumps up to 2/3 instead of 50%.
Even if you don't get the target you're aiming for, you can choose the one that's more advantageous to you depending on the situation, so there's really less chance of losing yourself.
Furthermore, this card is permanent and will be applied as long as it remains on the field, and above all, unlike 《Second Chance》, there is no “once per turn” limit.
Effect that greatly increases the success rate of the dice!
The effect of the Dice Pod is a card that aims for 6, and "1, 3, 5, 6" is a hit, and it jumps up to 2/3 instead of 50%.
Even if you don't get the target you're aiming for, you can choose the one that's more advantageous to you depending on the situation, so there's really less chance of losing yourself.
Furthermore, this card is permanent and will be applied as long as it remains on the field, and above all, unlike 《Second Chance》, there is no “once per turn” limit.
とき
2014/05/02 18:03
2014/05/02 18:03
Aren't all of you 6's fumbles?! !
A card that finally makes a practical gambling aid for dice has appeared.
In order to make it easier to roll 1 and 6, I want to use cards that have powerful effects on them.
Lucky Stripes and Dice Pods come out first. It's attractive to be able to use Dice Pod's 6000 burn dream at 50%.
However, it is important to note that there are also powerful cards that use dice such as Snast and Crazy Box, which will rot instead.
A card that finally makes a practical gambling aid for dice has appeared.
In order to make it easier to roll 1 and 6, I want to use cards that have powerful effects on them.
Lucky Stripes and Dice Pods come out first. It's attractive to be able to use Dice Pod's 6000 burn dream at 50%.
However, it is important to note that there are also powerful cards that use dice such as Snast and Crazy Box, which will rot instead.
にぃ
2014/04/29 8:31
2014/04/29 8:31
As someone who has his deck related to dice, it's a merciless effect
But it's a gamble because you leave luck to heaven
It's a bit unacceptable to forcibly twist the results
Well, with high expectations for the future 《Dice Jar》romance cannon, the evaluation is high.
But it's a gamble because you leave luck to heaven
It's a bit unacceptable to forcibly twist the results
Well, with high expectations for the future 《Dice Jar》romance cannon, the evaluation is high.
B
2014/04/23 2:17
2014/04/23 2:17
Lucky Stripe, Dice Pod, and Agido are my personal targets.
Anyway, words can't express, the running effect of shivering. This is Norea.
Anyway, words can't express, the running effect of shivering. This is Norea.
スクラップトリトドン
2014/04/19 7:58
2014/04/19 7:58
《Snipe Hunter》「It's a fumble, isn't it?」
Norare must have such an interesting card.
Until now, the long-awaited manipulation card has appeared in the dice-type cards that have been said to have a permanent second chance, but Dice Re-Roll is a trap, and for some reason there is a special meta called Dice Try!.
Rewriting odd numbers to 6 and even numbers to 1 is what I wanted for a dice system that didn't have 《Second Coin Toss》on the coin toss.
The main target is Zork, who is in trouble if 6 comes out, and Lucky Stripe, which is strong if the total value is 7 even if it is 1 or 6.
Interestingly, Agido can revive high-level monsters.
And above all, the long-awaited card for gamblers that can increase the practicality of Roman gun dice spots.
Also, I don't feel like enwaing the sixth sense at all.
Norare must have such an interesting card.
Until now, the long-awaited manipulation card has appeared in the dice-type cards that have been said to have a permanent second chance, but Dice Re-Roll is a trap, and for some reason there is a special meta called Dice Try!.
Rewriting odd numbers to 6 and even numbers to 1 is what I wanted for a dice system that didn't have 《Second Coin Toss》on the coin toss.
The main target is Zork, who is in trouble if 6 comes out, and Lucky Stripe, which is strong if the total value is 7 even if it is 1 or 6.
Interestingly, Agido can revive high-level monsters.
And above all, the long-awaited card for gamblers that can increase the practicality of Roman gun dice spots.
Also, I don't feel like enwaing the sixth sense at all.
ホ・ワイト
2014/04/19 2:34
2014/04/19 2:34
・《Needle Wall》rerolls on 4/6
・《Blind Destruction》makes it easier to destroy high levels at once
・The most active is the 6000 damage of the dice pod
It is a card that makes you want to come back to your sixth sense.
・《Blind Destruction》makes it easier to destroy high levels at once
・The most active is the 6000 damage of the dice pod
It is a card that makes you want to come back to your sixth sense.
箸
2014/04/18 23:44
2014/04/18 23:44
Speaking of Yu-Gi-Oh's 1 and 6, the feature is that there are many disadvantages such as self-destruction and half of his LP.
This is a premonition of a new gambling card...?
This is a premonition of a new gambling card...?
乙乙
2014/04/18 20:45
2014/04/18 20:45
Crazy Box is not breathing!
If Lucky Stripe is in a state of wow...! ?
well that card
How about a secret ingredient for the dice deck?
If Lucky Stripe is in a state of wow...! ?
well that card
How about a secret ingredient for the dice deck?
サンダー・ボルト
2014/04/18 19:45
2014/04/18 19:45
It looks like it will be a pretty interesting support for a deck that uses dice. In particular, cards with excellent effects on the 1st and 6th rolls can greatly increase the probability of that effect, so they are particularly compatible. However, it is an undeniable fact that there are few compatible cards, so it is easy to cause accidents. I have a feeling that it will end up being surprisingly interesting.
2014/04/18 23:45
I think it will have an interesting effect. You can negate the disadvantages of dice such as Zork by yourself. but absolutely no rare
Decks with "That Six"
* is adopted as a key card.
● 2015-09-27 the Melodious Diva Dice (advice seeking)
● 2019-11-18 CoC
● 2016-09-13 Lucky Deck
● 2014-09-05 Squid Dice Deck
● 2017-09-16 super high school level gambler
● 2015-08-05 Constellar 777
● 2018-08-09 Gambling Dice Coins 2019/02
● 2019-03-19 Dicepot Trick Burn
● 2016-02-13 Variety Deck
● 2018-05-11 Dice Roll! Destiny Orgoth the Relentless
● 2016-05-16 Gedo Kaiji
● 2017-08-28 gamblers
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
THE DUELIST ADVENT | DUEA-JP080 | 2014-04-19 | Normal |
Ranking and View Num
Rating Score Rank | 6,840 / 13,171 Cards |
---|---|
View Num | 29,618 |
Others
Japanese card name | 出たら目 |
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